08.08.2007

Interview de Eurosoft: les créateur de Claygun

Et voilà il y a un moment de cela j'avais posé quelques questions aux créateurs des jeux Claygun et XIIZeal. En voici le contenu.

1) hello to begin, Since how many times your company create games? Claygun was your first release ?
Yes, ClayGun was our first game. We started to work on it at the beginning of 2004.

About XIIZeal now.

2 ) How many people worked for this game ?


The original game XIISTAG was made by Japanese arcade games developer Triangle Service. We ported this game to Windows Mobile and Windows platforms. It was 1 programmer working on it on a regular basis and CG artist and music composer joined on later stages.

3) How many times did you spent to make this game ?


It took about 1 year.

4) The game come from the PS2 version. What were the more difficults things to convert it to ppc game ? Graphism ? Gameplay ? all ?


The original game was made for Taito's G-NET arcade platform, which is basically enhanced PS1.

Later on it was published by Taito for PS2. The biggest problem were PPC platform hardware limitations. The game was designed for the platform which has hardware support for 3D and sprites which most of PPC models just don't have. So we spend a lot of time optimizing this part.

5) In the demo game (when we can to see "press start"), we see two ships in the same screen. You already said me thats 's from the PS2 version, and not for ppc. Do you think for the next generation of ppc, we will be able to play 2 players in the same screen, via Wifi or another ?


In our port we preserved all the original game features. 2 players mode is disabled for pocket pc's because of the obvious reasons wink.gif Though in Windows version this mode is enabled. I don't think future Windows Mobile device will be designed the way it would allow 2 people to play together on a single device wink.gif If we are talking about network multi-play mode then we considered adding this option (playing via Bluetooth or WiFi connection), but decided that it would take too much time to implement it and though it would be an interesting option we cannot afford it.

6) AMD intel and Nivdia announced new graphic cards for mobile like ppc, what do you think about it ? Well, if it will become a some kind of industry standard we will consider adding support of these cards to our games, but at the moment there are quite a few models of windows mobile devices that has 3d accelerators, so considering the lack of support from some manufacturers (even documentation is often a problem) there is no sense for us to add special support for these cards.

7) If you can to answer this one. Are you preparing a new game ? If yes, Can we to know wich one ? again a shoot 'em up ?


We are considering porting ClayGun to Windows Mobile Smartphones. At the moment we're not developing new original content for Windows Mobile platform. Windows Mobile games market is quite marginal now and is plagued by piracy. People want to play quality games, but producing a quality game is a time and resource consuming process. Considering a lack of sales infrastructure(comparing to e.g. Java games) and VERY high piracy level, producing of a quality title(especially if it is a niche genre like shooting games) probably is not going to pay back even though now we can produce a new shooter whithin 3-4 month now.

We're looking for the options and we see some shifts (like mobile operators have started to come to Windows Mobile software market), but it is still very far from the point it would make sense to develop a new title for windows mobile platform. So now we'd rather make a new shooter for Windows.

To sum up, guys if you like a game - buy it. That would allow you to play more quality games in the future wink.gif


thanks to spend time to answer my question. .

Thanks for your interest wink.gif




Si l'anglais vous rebute, je peux vous traduire en français cette interview, mais pas avant ce weekend tongue.gif


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